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Old Apr 15, 2009, 02:24 AM // 02:24   #101
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Quote:
Originally Posted by Lux Aeterna View Post
Yes because +17 damage on a critical or +9 on a regular hit, one in 5 chance really helps a lot.

That one in five chance seems to help me more than the credibility of a (who are you?) player in this game.

Give me Chiizu with him using the worst imaginable mod against you using your hypothetical best mod and your monks will get shat on 999999 times more than you would want.
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Old Apr 15, 2009, 03:11 AM // 03:11   #102
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Sword: I hardly every use one, but when I do, it is most likely Elemental for Conjures + [[Hundred Blades].
Axe: A weapon of choice; Vampiric is my top preference due to the high attack rate coupled with [[Frenzy] for some Draculatistic damage.
Hammer: Sundering. Period.
Spear: A what?
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Old Apr 15, 2009, 04:41 AM // 04:41   #103
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I find it amusing that all the sundering supporters that started off convinced that sundering was completely superior have now retreated to "well it doesn't really matter, player skill is most important."

I'm glad we agree on at least one thing.
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Old Apr 15, 2009, 04:51 AM // 04:51   #104
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i still support sundering, big numbers make monks shit their pants vampiric however much more damage it does over time, does not make anyone shit their pants.

i would rather have the occasional pants shitting than just a long line of farts

Last edited by scruffy; Apr 15, 2009 at 05:40 AM // 05:40..
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Old Apr 15, 2009, 05:04 AM // 05:04   #105
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Quote:
Originally Posted by Neo-LD View Post
have now retreated to "well it doesn't really matter, player skill is most important."
No one has attempted to say otherwise. In case you hadn't noticed this thread was about weapon mods. Otherwise the thread would look like:

Quote:
Q: What weapon mods do I use for my warrior?
A: Player skill is the most important
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Old Apr 15, 2009, 07:14 AM // 07:14   #106
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Originally Posted by Neo-LD View Post
I find it amusing that all the sundering supporters that started off convinced that sundering was completely superior have now retreated to "well it doesn't really matter, player skill is most important."

I'm glad we agree on at least one thing.

It's not a retreat rather more of a "I'm tired of repeating myself so I'll say this to get you to shut the hell up."

What I said you get said audience to shut up is true. But I will still stand by my mod choices.
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Old Apr 15, 2009, 07:51 AM // 07:51   #107
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It's funny that in the monk thread people agree that more armor is better (so disciple is a recommended insignia), while in the warrior thread they keep claiming to use elemental mods for warriors, when those warriors are probably (or should) use sentinel's insignia (thus negating the elemental mods). But I guess survivor is still popular... (I usually have 2 sets with both survivor and armor insignia)

Honestly, I gave up elemental mods, I only use sundering and vampiric, with a zealous at hand and a furious spear. I use these both for hammer and for axe. I switch whenever I stop to think about it, otherwise I usually sit in sundering, for commodity (I'm too lazy to weapon swap, since in a low to average team I don't think it really makes a difference).

As for the vamp vs sundering debate... in the end who cares, it's all about personal preference. It's like they say about arguing with an idiot, he'll take you down to his level and there he'll beat you cause he's better at it... (be it a vampiric or a sundering idiot ).
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Old Apr 15, 2009, 03:21 PM // 15:21   #108
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Quote:
Originally Posted by tigros View Post
Honestly, I gave up elemental mods, I only use sundering and vampiric, with a zealous at hand and a furious spear. I use these both for hammer and for axe. I switch whenever I stop to think about it, otherwise I usually sit in sundering, for commodity (I'm too lazy to weapon swap, since in a low to average team I don't think it really makes a difference).
And its that sort of lousy attitude which could be part of the reason you're playing in a low to average team in the first place. Then again, 90% of warriors in the top 50 don't switch to elemental when attacking other warriors, so in reality you're not at a massive disadvantage most of the time. In any case, why not take advantage of doing more damage against warriors if you can? Taking a sundering and vampiric is just stupid.
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Old Apr 15, 2009, 04:56 PM // 16:56   #109
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Originally Posted by Neo-LD View Post
Every time someone says that, I'm more convinced its all a load of fairy-tale BS. It never actually happens.
I suppose its hard to prove, because I may have been able to get that extra swing in for the kill w/o the sundering hit. I may have spoken too amiably, but I can safely assume that some monk skill would have landed on my target in that extra second of swing time, at least sometimes.

But how can you deny the glory of hitting bulls with your bigass hammer for 130+ damage?

The glory and satisfaction of those big numbers are double the fun of any consistent, reliable, boring +3s. I hit a sundering crushing blow or power attack and I get a tingle, like whatever I'm hitting is sure to die. If there isn't enough disparity to garner an obvious choice, I'll pick the one that's more fun.
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Old Apr 16, 2009, 04:30 AM // 04:30   #110
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Originally Posted by Byron View Post
I suppose its hard to prove, because I may have been able to get that extra swing in for the kill w/o the sundering hit. I may have spoken too amiably, but I can safely assume that some monk skill would have landed on my target in that extra second of swing time, at least sometimes.

But how can you deny the glory of hitting bulls with your bigass hammer for 130+ damage?

The glory and satisfaction of those big numbers are double the fun of any consistent, reliable, boring +3s. I hit a sundering crushing blow or power attack and I get a tingle, like whatever I'm hitting is sure to die. If there isn't enough disparity to garner an obvious choice, I'll pick the one that's more fun.
Hammer vamp is +5. I lilke seeing extra damage numbers pop up on screen, with sun and moon slash it's 4 numbers. Plus people see the life stealing and freak out.

More damage on average = win.
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Old Apr 16, 2009, 04:40 AM // 04:40   #111
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Originally Posted by Lux Aeterna View Post
Hammer vamp is +5. I lilke seeing extra damage numbers pop up on screen, with sun and moon slash it's 4 numbers. Plus people see the life stealing and freak out.

More damage on average = win.
Sun and Moon is a sword attack, and should not be brought into a discussion on hammer mods. And seriously, who freaks out when they see life stealing?

For pressure, the damage between vamp and sundering is not different enough to matter, but I prefer sundering on spikes, since sundering crits look pretty and threaten party bars.
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Old Apr 16, 2009, 05:44 AM // 05:44   #112
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It's more visual information, more threat to your character, more so than an additional 5-17 damage every fifth hit.
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Old Apr 16, 2009, 06:05 AM // 06:05   #113
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Icy + Warding
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Old Apr 16, 2009, 06:37 AM // 06:37   #114
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Originally Posted by Ex Death View Post
And its that sort of lousy attitude which could be part of the reason you're playing in a low to average team in the first place. Then again, 90% of warriors in the top 50 don't switch to elemental when attacking other warriors, so in reality you're not at a massive disadvantage most of the time. In any case, why not take advantage of doing more damage against warriors if you can? Taking a sundering and vampiric is just stupid.
I guess it doesn't occur to you that people could be playing a game just for fun and not for glory . And it's more fun to play at low level cause you can be bad (that is, not bother to try to be good) and can still win .

Also, you never stopped to think if I was playing an 8v8 build or a split built... and if I was the stand warrior or the split warrior and thus if I really face any warriors or not for that elemental to really matter...

If you would think for a bit, you would realize that outside 8v8 builds everything is very conditional and if you don't play to be #1 or get a gold cape, the minor differences that come with the effort to play at your best are actually not worth it...
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Old Apr 16, 2009, 10:26 AM // 10:26   #115
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I've been playing around with a zealous hammer mod in RA, I'm using prot strike as my optional skill and it's been working pretty nice. What I do is I just use my sundering hammer or elemental hammer and then when I go into flail I whip out the zealous hammer and it's pretty sweet for pumping out the quick prot strikes.

Its pretty good for if you can guarentee the hits while you're in flail a.k.a whenever you're clean and unloading adrenaline.
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Old Apr 16, 2009, 10:35 AM // 10:35   #116
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Originally Posted by tigros View Post
I guess it doesn't occur to you that people could be playing a game just for fun and not for glory . And it's more fun to play at low level cause you can be bad (that is, not bother to try to be good) and can still win .
Yeah God forbid you'd actually put an effort into improving, I mean, where's the fun in that right?

Honestly this sounds more like a bad excuse as to why you're stuck in a low level guild rather than that it supports your argument.
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Old Apr 16, 2009, 03:52 PM // 15:52   #117
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if you can justify the effort involved, then go nuts. many of us see no reason into putting in twice the effort for maybe a 10% gain in performance. it is sometimes easier to just make equipment changes to make up for that difference in performance.

and yes, i'm pulling the numbers out of my ass.
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Old Apr 16, 2009, 04:13 PM // 16:13   #118
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Originally Posted by tigros View Post
I guess it doesn't occur to you that people could be playing a game just for fun and not for glory . And it's more fun to play at low level cause you can be bad (that is, not bother to try to be good) and can still win .
Winning = fun.

Winning = glory = fun

Losing = disgrace = not fun

Every time someone tells me they play for fun and therefore won't bring guardian on their heal build, I tell them this.
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Old Apr 16, 2009, 05:29 PM // 17:29   #119
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Originally Posted by Lux Aeterna View Post
Every time someone tells me they play for fun and therefore won't bring guardian on their heal build, I tell them this.
Leave that person behind and find someone with actual common sense...
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Old Apr 16, 2009, 05:45 PM // 17:45   #120
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Originally Posted by IMMORTAlMITCH View Post
Yeah God forbid you'd actually put an effort into improving, I mean, where's the fun in that right?

Honestly this sounds more like a bad excuse as to why you're stuck in a low level guild rather than that it supports your argument.
It sounds as anyone wants it to sound through their subjective values system.

In terms of value = benefit / cost, for me this equation doesn't bring value anymore than I already got. The cost of the effort needed to improve beyond the bad level I am at is not worth anymore (especially in gw, where "good" & "bad" are such relative terms and you know it so well).

But do imagine that there are people who play games for fun, that there are people who play casual games or even hardcore games casually (and gw allows for this) or that there are people who go out to play tennis casually, without competing for the national championship (and they do it regularly) or even ride their bike every night without aiming to compete in Tour de France...
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